-----Chapter 4-----

4

a basic breakdown of simfiles and Sim Show directories

This is just a bare bones explanation so that you have a basic idea of how everything works together to make an end product. For the example I will use here on out, I will go with a Sim I made, Chyna. (Chyna is a WWF Superstar who is roughly 6 feet tall, 200 pounds and capable of picking up grown men up over her head.)

Here is a thumbnail of what Chyna's character folder looks like, unzipped. Just click on it to enlarge it and get a better look at it. Then use the back button on your browser to come back here.

The files we will be working with out of this folder are B505FAFitlgt_chyna and c513FAlgt_chyna which are both .bmp files. The naming concept of these files is realatively easy:

B505FAFitlgt_chyna
B - a body file
505 - the file number
FA - female
Fitlgt - fit body, light skin tone
_ - a separator
chyna - the description of this character
The c513FAlgt_chyna is pretty much the same. The only difference is the "c" which just means cranium. And the reason there is no fit, fat or skinny designation for the head is just because the head goes with any body.

You will notice the .cmx and .skn files in there as well. The .skn file is just a wireframe model of the body or head, which I also will refer to as a "mesh". Thats what gives your Sim it's shape. It's kind of like the skeletal and muscular structure which uses the .bmp to make the "skin" overtop the wireframe.

The .cmx file is kind of like the glue for the end product. It tells the computer which parts it will be displaying at the same time, whether it will just be a head or a head with a hat.

As far as the Simshow Directory is concerned,
all your files that you will be working with will be in the C:Maxis/Simshow/Gamedata directory (provided you did the default installation). You will see a bunch of CMX folders, People1 and textures. Click on the thumbnail to the right to see.
The bmp will always always always go in the textures folder. This includes the bmp's for add-on's like glasses, hats, wings, etc.

If you want to put in new body models like the kind you get in Maxis Skin Pack downloads, you will have to break them down a bit. It's not like the game, where it all goes in the Skins folder. Put the .skn files and the .cmx files in to the People1, CMX2, or the CMX3 folders. Just for simplicity, put all the related files into the same folder.

Put all the bmp files in the textures folder. For the purpose of this tutorial, this is the folder we will be working out of.

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