| can't tell you exactly how to do
it, since every graphics program is set up different. You will have to play
around with the drop-down menus a bit to figure it out. Just look for the
key-words like "24 bit color" "8 bit color" and things
like that. For example, mine is in the "Image" then "Convert
To" drop down menu.
Once you have it converted to 24 bit color, you are ready to paint. (FINALLY!!!)
And don't be afraid to zoom in on your work. It makes it SOOOOOOO much
easier to get details and fine-tune things.
For Chyna, I'm going to use alot of the lines in the swimsuit for her
leather outfit. It makes things much easier to make when you have a pattern
to work with. As you can see, the bmp looks kind of strange, so places
where you think clothing may rest on the bmp might not be where it ends
up on the model in Simshow.
Therefore, during your work, it's a good idea to convert back to 256
colors and check your work in Simshow every once in awhile. That way you
wont get too far if you make a mistake.
Take a look at it and figure what you want to do next, get back into the
graphics program, convert it back to 24 bit color and keep going.
And that about sums it up for the body texturizing.
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