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-----Chapters 7 thru 8-----
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7 naming files |
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| I covered this earlier, but I'm
just putting it here again for easier referrence, rather than plowing through
the body section again. So feel free to skip through, if you like.
So that you don't accidentally ruin the original bmp (I've done it and I still do it) , select one of the bmp's and click "save as". I'm going to rename the whole thing, to make the new textures match the body file names. The logic behind this, is that I will need Chyna's outfit to go with the 505fafit body model, and the head to go to the 513fa head model. This is so that when I finally get to the Character Edit screen in the game, it will show up. I'll rename the texture file numbers to match the body and head models, and the change the description, naming it Chyna just so I know what it is. example: |
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| c003falgt_asian01 becomes c513falgt_chyna | ||
| b675fafitlgt_lifeguard becomes b505fafitlgt_chyna | ||
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8
what to do with them |
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| Once you have the bmp's done the
way you like them and they are renamed and ready to go, just put them in
the Skins folder of the game, like you would for anything you've downloaded.
Just make sure that the body model you have designed the skins for is
also in the game, not just in simshow. Pretty much common sense, but
sometimes forgettable as well. |
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All Sim Graphics
Copywrite Crash Creations 2001-2002 Unless Otherwise Noted
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