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Writing the Head CMX
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| This will be pretty easy. There's only one mesh
to worry about, so as long as we're careful and don't make any typos. Just
one typo can crash the game or simShow, so make sure all of the file names
match, down to the letter. Cutting and pasting is usually a good way to
go.
I select pre-existing .cmx files and just write over them. Use any text editor, like Notepad or Edit-Pad to edit them. There's a much more in-depth explanation of .cmx files here. It tells you all the in's and out's and explains things in greater detail. Here's a copy of the one I am using. I'll show you how I over-write them. // Character File. Copyright 1997, Maxis Inc. All I am going to do is replace the c003fa_longhair with c533fa_shi, the new mesh's file name. Here's the new .cmx file: // Character File. Copyright 1997, Maxis Inc. Ridiculousy simple to do, isn't it? (well, maybe not the first few times you ever try one, but trust me, later in the game it is.) But this is it. Now when I save it in my Shi project folder, then, I will save it as c533fa_shi.cmx with the little save as file-type box listed as "all files", and add the file extension "cmx".
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Done. Select your course:
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All Sim-Work copyright © Crash Creations 2001
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